game designing year two

and what is in store for year 2 you might ask?

working currently on 2 games. Polders, a 2-4 player eurostyle game about draining the sea to create arable land in the Netherlands. i have high hopes for this game. i think it is a great, easy to learn family game wih some great strategic decisions. and Shadows Upon Lassadar: Sorrow of Salilth, a 1-2 player prequel to the first Shadows game i developed a few months back. this is entered in the current microgame contest on BGG

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